Elementalist
長いので追記へ。まだ途中な上に意味不明なものも。
22:40追記
書いてる途中で公式の翻訳があがったのでこっちで!
http://guildwars.plaync.jp/news/news_view.aspx?bid=1&iid=1716
[Armor of Frost]
reduced recharge to 20 seconds; added the following functionality: “You have +1 Water Magic.” Removed “Ends if you use Fire Magic.”
フロストアーマー。
リチャが45秒→20秒に減少
最低1のウォーター特性が必要になる
次の機能を除去→「ファイア特性のスペルを使用すると、この効果は消失します。」
[Blinding Surge]
added the following functionality: “This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.”
ブラインドサージ
私のGWBBCODEでは25%のアーマー貫通効果残ったままだったけど、いつぞやで除去されてたのかな?
今回の追加に”25%のアーマー貫通効果追加”が入ってる。
あと隣接にも50%以上のダメージがはいるようになったのかな?盲目+ダメージがはいるならELにブラサジ持ってくるのもアリになるよね!
[Celestial Storm]
improved description.
Caption2「皇帝の御座所」専用スキル。説明を改善したらしい。あとでみてみよ。
[Chain Lightning]
now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.
チェインライトニング(要確認)
今までは「強化スペルがかけられていないと最大エネが減少」
これからは5~10の枯渇?これはゲームにInして要確認
[Churning Earth]
reduced casting time to 2 seconds.
チャーンアース
詠唱が3秒→2秒に減少
[Double Dragon]
increased casting time to 1 second; increased cost to 10 Energy; increased recharge to 20 seconds; changed functionality to: “Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5…30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0…3 seconds.”
ダブルドラゴン(要確認)
3/4詠唱から1秒詠唱に増加
エネ5→10へ増加
リチャ15秒→20秒に増加
機能変更:
ダブルドラゴンに魅了とかよくわからないのでゲームIn後確認
[Elemental Attunement]
rescaled duration to 25…60 seconds; reduced recharge to 20 seconds; added the following functionality: “You are attuned to Air, Fire, Water, and Earth and gain +1…2 to these attributes.”
エレメンタルアチューン
30-57秒の接続時間を25-60秒に変更
リチャ45秒→20秒に減少
元素特性とストレージが+1~+2される機能が追加
[Energy Blast]
reduced casting time to 1.5 seconds.
エネルギーブラスト
詠唱が2秒→1.5秒に減少
[Energy Boon]
changed skill type to enchantment spell; increased casting time to 1 second; increased cost to 10 Energy; reduced recharge to 20 seconds; changed functionality to: “For 36…60 seconds, Energy Boon raises the maximum Health of you and target ally by 1…3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1…12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage.”
エネルギーブーン(要確認)
強化スペルに変更
詠唱がが1秒になり、エネ5→10に増加
再使用が40秒→20秒に減少
スキルを以下に変更
“36〜60秒間、自然回復力が0..3ポイントアップして、さらにエネがもらえるっぽいけど、よくわからないのでIn後確認
[Ether Prodigy]
increased duration to 8…20 seconds; reduced damage per point of Energy to 2.
エーテル プロディジー
接続時間が8~20秒に変更。
スペル消失時に受けるダメージが、所持するエネルギーのポイント毎に3→2に変更。
[Fireball]
reduced casting time to 1.5 seconds.
ファイアボール
詠唱が2秒→1.5秒に減少
[Freezing Gust]
increased recharge to 8 seconds.
再使用が5秒→8秒に増加
[Glimmering Mark]
added the following functionality: “For 10 seconds, target foe and all foes adjacent to your target take 5…25 damage each second. Foes using attack skills are Blinded for 3 seconds.”
グリマー マーク(attack skills are Blinded for 3 secondsが良くわからないので要確認)
次の機能を追加
10秒間、ターゲットした敵と隣接するすべての敵に5~25のダメージを与える。攻撃スキルを使うと敵を3秒間盲目?
[Glyph of Energy]
increased recharge to 25 seconds; now affects your next 1…3 spells; reduced Energy savings to 10…25; added the following functionality: “Your elemental attributes are increased by 1…2.”
エネルギーグリフ
再使用が10秒→20秒に増加
変更点
旧:15秒以内に詠唱する最初のスペルは、消費エネルギーが10~37減少します。
新:次の1~3のスペルは、消費エネルギーが10~25減少します。
追加点
元素属性が1~2増加
[Gust]
changed functionality to: “For 5…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.”
ガスト(要確認)
機能変更かな?
旧は
”ターゲットした敵に10-69のコールドダメージを与え、かつ、ターゲットした敵に「アース」or「ウォーター」特性の弱体化または強化スペルがあったら3秒転倒する。”
新は・・・要確認だけど一応メモ
5~11秒間、自分とターゲットした味方の移動速度が33%上昇。
詠唱時、自分とターゲットした味方に隣接するすべての敵に15~70のコールドダメージを与え、更に攻撃や移動をしている敵にはノックダウン?
[Ice Prison]
removed the following functionality: “This effect ends if target takes fire damage.”
アイスプリズン
ファイアダメージ受けたら解除されてたけど、この機能が除去された。
使いやすくなったけど、鈍足HEXなのにリチャ30秒はやっぱり長いと思うのです。
[Ice Spikes]
reduced casting time to 1.5 seconds.
アイススパイク
詠唱が2秒→1.5秒に減少
[Invoke Lightning]
now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.
インヴォーク ライトニング(要確認)
チェインライトニングと同じ変更だから、多分枯渇か最大エネ減少系。In後要確認
インヴォークスパイクざまぁ。
[Lightning Surge]
reduced cost to 10 Energy; reduced casting time to 1 second; added the following functionality: “Target foe has Cracked Armor for 5…20 seconds. This spell has 25% armor penetration.”
ライトニングサージ
エネ15→10に減少
詠唱が2秒→1秒に減少
次の機能を追加
“ターゲットした敵は5~20秒間防具破損になります。この呪文は25%のアーマー貫通効果を持っています。”
[Master of Magic]
reduced recharge to 10 seconds; changed elemental attribute scaling to 8…14; removed Energy regeneration; removed the following functionality: “This enchantment ends if you use a non-Elementalist skill.” Added the following functionality: “Your elemental spells return 30% of their Energy cost.”
マジックマスター
再使用が20秒→10秒に減少
元素の特性レベルが12固定→8~14に変更
エネルギーの自然回復力が0~2増加→除去
エレメンタリストスキル以外のスキルを使用すると効果終了→除去
次の機能が追加
元素特性の魔法はエネルギーコストの30%を返す。
[Mind Burn]
changed functionality to: “Target foe and all adjacent foes take 15…60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15…60 fire damage and are set on fire for 1…8 seconds.”
マインドバーン
機能変更
ターゲットした敵と隣接するすべての敵に15~60の火属性ダメージを与える。
ターゲットした敵よりもエネルギーが多かった場合、その敵と隣接するすべての敵にはさらに15~60の火属性ダメージを与え、1~8秒間、火傷にします。
【?】
最大エネ減少は残っているのか、除去されたのか・・。changed functionalityだからダメージ部分だけの変更かなぁ。
他は除去されたならされたって書かれてるし、残っているんだろうねぇい。当然かw
[Mind Freeze]
increased damage to 10…60; increased additional damage to 10…60; reduced Exhaustion to 5; reduced recharge to 5 seconds; reduced duration to 1…5 seconds.
マインドフリーズ
ダメージ量が10-42から10-60に増加
条件付(プレイヤーのエネルギーがターゲットした敵よりも多い場合)のダメージが10-60に増加
再使用が8秒→5秒に減少
【?】移動速度減少が1~11秒から1~5秒に減少?
[Mind Freeze (PvP)]
マインドフリーズ(PvP)
split for PvP; reduced Exhaustion to 5; reduced recharge to 5 seconds; reduced duration to 1…5 seconds.
とうとうPvP分割きた。ツカワレテナイケド。
[Mind Shock]
reduced Exhaustion to 5.
マインドショック
これもインヴォーク系。最大エネ減少になにかあるのかな。
[Mind Shock (PvP)]
マインドショック(PvP)
split for PvP.
PvP分割。遅すぎるくらい。
[Mirror of Ice]
reduced casting time to 0.75 seconds; reduced Energy cost to 10; reduced recharge to 12; changed functionality to: “Shatter a Mirror of Ice. All foes near you and target ally take 15…70 cold damage and move 66% slower for 2…6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.
アイスミラー
詠唱が2秒→3/4秒に減少
リチャージが45秒→12秒に減少
エネが15→10に減少
いまここまで
[Mist Form]
reduced cost to 5 Energy; changed functionality to: “For 10…45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50…250% of the Energy cost of the spell.”
[Mist Form (PvP)]
split for PvP; reduced cost to 5 Energy; changed functionality to: “For 10…45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50…250% of the Energy cost of the spell. This spell does not heal allies above 80% Health.”
[Obsidian Flame]
reduced Exhaustion to 5; reduced casting time to 1.5 seconds.
[Ride the Lightning]
reduced Exhaustion to 5; reduced damage to 10…70; you can now teleport to allies as well as enemies; added the following functionality: “All adjacent foes are Blinded for 1…5 seconds.”
[Ride the Lightning (PvP)]
split for PvP; increased cost to 15 Energy; increased recharge to 10 seconds; reduced Exhaustion to 5; reduced damage to 10…70; you can now teleport to allies as well as enemies; added the following functionality: “All adjacent foes are Blinded for 1…5 seconds.”
[Sandstorm]
reduced recharge to 25 seconds.
[Second Wind]
reduced casting time to 1 second; reduced Exhaustion to 5; changed functionality to: “You gain 1 Energy and 5 Health for each point of Energy restricted by Exhaustion. You lose all enchantments.”
[Shatterstone]
reduced cost to 10 Energy; changed functionality to: “Target foe is struck for 25…100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25…100 cold damage.”
[Shockwave]
changed functionality to: “All foes in the area take 15…60 earth damage and are Weakened for 1…10 seconds. Nearby foes also take +15…60 earth damage and have Cracked Armor for 1…10 seconds. Adjacent foes suffer the previous effects, take +15…60 earth damage, and are Blinded for 1…10 seconds.”
[Star Burst]
reduced recharge to 7 seconds; changed functionality to: “Target touched foe and all foes in the area are struck for 7…112 fire damage and set on fire for 1…4 seconds. For each foe you hit, gain 2 Energy.”
[Stone Sheath]
reduced recharge to 12 seconds; changed functionality to: “For 5…20 seconds, you and target ally have +1…35 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15…70 earth damage and are Weakened for 5…20 seconds.”
[Teinai’s Prison]
removed the following functionality: “This effect ends if target takes fire damage.”
[Thunderclap]
reduced recharge to 8 seconds; reduced damage to 10…50; added 25% armor penetration; changed functionality to: “Create a massive shockwave at target foe’s location. Deals 10…50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5…20 seconds. This spell has 25% armor penetration.”
[Unsteady Ground]
reduced recharge to 15 seconds.
[Ward Against Harm]
changed functionality to: “Create a Ward Against Harm at this location. For 5…15 seconds, non-spirit allies in this area have +1…3 Health regeneration, +12…24 armor, and an additional +12…24 armor against elemental damage. This spell is disabled for 20 seconds.”
[Ward Against Harm (PvP)]
split for PvP; increased recharge to 30 seconds; changed functionality to: “Create a Ward Against Harm at this location. For 5…15 seconds, non-spirit allies in this area have +1…3 Health regeneration, +12…24 armor, and an additional +12…24 armor against elemental damage. This spell is disabled for 30 seconds.”
[Water Trident]
changed functionality to: “Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 10…90 cold damage if it hits. If it hits a moving foe, that foe is knocked down.”