あとでよむやつ

2018年4月4日

サマーセット用のパッチ予定と思われるやつ
PTSにもまだ未搭載かな



Dragonknights
Combustion – now restores Magicka/Stamina when attacking a target afflicted with a status effect.

Great change, will help with sustain, especially for MagDKs. Curious to see how often this procs in regular gameplay.
Cauterize now has a 28m radius.

Obsidian Shield now has Major Mending on the base morph. Igneous Shield grants a larger shield, while Fragmented Shield increases the Major Mending duration by 2 seconds.

Empowering Chains now grants 2 stacks of empower, up from 1.

Ash Cloud is now a burst heal, while the other morph remains a damage skill.

Reflective Plate now removes all snares from the caster. It does not grant snare immunity.

This is a good change, and I know a lot of DKs will be upset that there is no snare immunity here, but Eric’s concern is that giving both the removal and immunity could make DKs way too strong in PvP. His concern is valid, but I still asked him to monitor this closely and consider adding it in a future patch if DKs still find themselves struggling with movement.
Stone Giant now grants Minor Ward.

Obsidian Shard’s healing has been buffed slightly.



Templars
Healing Ritual has had its cost increased by 60%, because fuck Templars, amirite?

Just kidding – while the cost was increased by 60%, it’s also now an instant cast ability. No, I’m not kidding, it’s an instant cast, and they haven’t messed with the healing numbers [yet], this is a HUGE change. And it could potentially overperform, especially with Cost Reduction on Infused jewelry or higher-regen builds. They’ll monitor this closely, but it’s a big change and I’m mostly happy about it.
Hasty Prayer now grants Minor Expedition for 5s.

Rushed Ceremony’s main heal remains the same, but the secondary heal has been nerfed by 30%.

Honor of the Dead now does the same healing over 6s, down from 8s.

Nice little buff, should make this morph more enticing.
Solar Disturbance now applies Major Maim to the target and the debuff remains on the target for 4s after leaving the area.

Very nice buff to Nova, particularly in PvP where we’re dealing with such a movement-heavy group meta.
The damage from Burning Light has been increased slightly.

Solar Flare now grants Empower on the cast, rather than only if you hit the target.

Enduring Rays – the 2s duration increase granted by this passive now also applies to the healing debuff from Dark Flare, and also properly grants an extra tick to Solar Barrage.

Puncturing Sweeps has had its healing slightly increased.





Nightblades
Strife and its morphs have had their costs increased to be in-line with the cost of Force Pulse.

Meh, it’s a nerf, but it was probably needed. We’ll deal with it, fellow Nightblades, don’t worry.
Manifestation of Terror now has a 2s arm time, down from 3s.

Soul Siphon (Ultimate) now has a 28 meter range, up from 15 meters.

WOW, this is a massive, massive buff. This could overperform, so the team said they’ll be monitoring it closely – but if you’re a Nightblade Healer, learn to use this ultimate. This is huge.
Debilitate now restores 100% of the Magicka spent on the cast if the target dies, up from 50%.

This seems somewhat unnecessary of a buff to me, but I admittedly don’t use this morph very often, so at least it gives us a reason to think about using the skill. Needs more testing.
Dark Cloak (Morph) no longer grants invisibility, and instead instantly heals the caster for 32% of their maximum health and also grants Minor Protection. The base skill and Shadowy Disguise morph remain unchanged.

This is a huge buff to Nightblade tanks, and shouldn’t have any real adverse effects on most PvP Nightblades who can continue running the other morph. Good change. I like it.
Consuming Darkness (Ultimate) now grants 12 seconds of Major Protection to up to six allies, even after they leave the area.

Thank GOD, Veil finally has a somewhat useful morph for group PvP now. This is a solid buff all-around, not just in PvP, I’m pleased.
Twisting Path has had its damage nerfed slightly.

Shadow Image no longer requires a target to be cast.

Dark Shades is now Dark Shade, and the shade now applies Minor Maim to all targets in a radius around the shade via a spinning AoE cleave.

Malevolent Offering is now a burst heal, not a HoT. The damage-over-time effect remains as the cost, and it can still kill the caster if they don’t manage their health properly.

Good change, Nightblades basically have a riskier Breath of Life-ish heal now, to go along with DKs having Ash Cloud changed in a similar fashion. Healer diversity will be improved this patch.




Sorcerers
Lightning Flood has had its damage increased by 15%.

Summon Atronach & the non-Greater Morph (that I completely forgot the name of because literally no one ever uses it) have had the health of the summoned Atro increased by 70%, which will potentially make the Greater morph a less-obvious choice.

Hardened Ward has had some number tweaking – Hardened Ward’s damage shield has been reduced while Conjured Ward and Empowering Ward have been buffed. The shield stength difference between Hardened Ward and Conjured/Empowering Ward is now only 10%.

Rune Prison’s stun duration is now 5 seconds, up from 2.5s.

Rune Cage now always does damage to the target, even if they break free.

Daedric Mines and its morphs have had their cost decreased by roughly 1,000 Magicka.

The base morphs of all summoned pet skills now also have a usable skill that the pet can use. The morphs simply augment the pet or skill in some manner.

Bound Armor is no longer a toggle. When activated, increases the amount of damage the caster can block by 20% for 3 seconds. In addition, Bound Aegis now grants both Minor Resistance buffs, while Bound Armaments now increases your Light Attack damage by 11%, but not your Heavy Attack damage.

This is going to a big buff for most Sorcerers overall, but especially to Tanks. 20% more mitigation is huge, even if it’s only for 3s. The additional effects are interesting, but the fact that this is no longer a toggle means you don’t need to have the skill double-barred anymore, which is great for most builds.

Thank you to Shimmer for saving me from my own terrible handwriting here, I definitely didn’t want to get this one wrong.

Persistence – this passive now reduces the cost of your next cast ability by 15% after you successfully block an attack.






Wardens
Arctic Wind’s initial heal has been increased by 20%.

Nature’s Grasp now grants 3 Ultimate to the caster once the HoT completes.

Bursting Vines now instantly grants the caster 10 Ultimate when cast on an ally below 60% health.

The build we tested at ZOS had no internal cooldown for this Ultimate gain. After our feedback (which basically consisted of “HOLY SHIT THAT’S BROKEN AS FUCK”), the team said they’d add an internal cooldown. Alas, we’ll need to wait until the PTS to see what happens.
Frozen Gate now does a small amount of damage.

Crystallized Shield’s cost has been increased roughly 15%.

The buffs granted by Subterranean Assault have had their duration reduces to 5s, down from 10s. Additionally, Subterranean Assault now only grants Major Fracture. The Deep Fissure morph now grants Major Breach for 5s, but no longer stuns one target.

カテゴリー: ESO | Tags:
まだコメントはありません。